As gorgeous as it is lacking in imagination, there's no denying the technical craft on show here. If you’ve recently dropped the savings-ruining end of a grand on an Ampere graphics card, or are planning to invest in AMD's Big Navi line, there aren’t many games I can think of that will give your shiny new GPU a better workout than Godfall. Killing goblin-like creatures and armored fantasy beasties across opulent courtyards or regal gardens peppered with glistening cherry orchards is certainly easy on the eye. While the art direction might not be to everyone's taste-it's both super shiny and oh so saturated, no matter how much you tone down your monitor’s color settings-this is an undeniably striking game. In Godfall's defense, hoo-boy are these some pretty quests. The vast majority of the time I happily run Godfall at 1440p at well over 60 fps, yet these currently unavoidable frame rate hiccups definitely cause mild distractions. No matter what resolution I play at, be it 900p or 4K, I can’t get rid of these split second bouts of stutter. Regular (albeit slight) hitches blight gameplay whenever your armored deity busts out finishers of certain heavy attacks. On my i9 10900k and RTX 2080-hardly a standard setup, I know-there’s enough next-gen graphical bells and whistles here to compete with any of the PS5 or Xbox Series X’s launch offerings. It's a clever risk vs reward feature that's only let down because most fights are too easy to fully squeeze the most out of it. Resist breaking out your heavy blows in favor of a string of less powerful attacks, and when the Shatterfall bar fills, you can instantly kill the beastie in front of you with a single heavy blow. In Godfall's case, the game wants you to fill this meter by using light attacks. Like Sekiro, enemies have a stagger bar that temporarily stuns them once you top it out. Shatterfall is another gameplay wrinkle which prompts you to think on your feet. It’s a cute system that rewards impromptu experimentation. This unlockable skill encourages you to swap out your main weapon for another once it’s fully charged, whereby your second sword gets a damage output boost for the next 30 seconds. To its credit, Godfall’s combat throws up a couple of unique ideas that help spice up the often predictable action. I don’t quite know what the latter did, but naughty Reher! At least the names are great-Renzai the Man-Catcher and Reher’s Shame are my current faves. It means you’ll likely settle on a particular favorite class of weapon, without a single blade or spear ever winning your long-term affection. Killing foes and opening plentiful chests throws a constant conveyor belt of fresh goodies your way, all of which sport increasingly lofty numbers. Godfall spits new weapons out every few minutes. Spear-like polearms favor more cautious players who like to strike from range, while hammers can serve those who seek care-free destruction. And it’s only by mixing and matching between your knight’s two weapon slots that you get a feel for what fits your natural playstyle. ![]() Greatswords, dual blades, and warhammers all sport drastically different animations and effective damage ranges. Though you can breeze through most fights as long as you remain relatively sharp, your choice of sword or other pointy implement of destruction definitely impacts how much fun you have during a brawl. That's not the case with Godfall's weapons. ![]() No matter how pretty the gear, it doesn’t overly shake up how fights play out. When it comes to classes, the dozen types of Valorplates you can unlock and equip boil down to a series of fancy armor sets with slightly differing status effects. ![]() The variety of weapons are probably the biggest selling point. Be it operatic dodge maneuvers that slightly differ depending on which of the 12 classes you’re playing as, or the bloodthirsty thrusts that power its array of blades and hammers, Godfall's battles rarely look less than graceful. In motion, this is one seriously handsome game. A lot of its inherent hassle-free appeal comes down to animation. Maybe this is because it's normally not that difficult, but combat in Godfall is usually agreeable.
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