Ported to PSP as part of Salamander Portable.Ported as part of Salamander Deluxe Pack to the Japanese Saturn and PS.PC Engine port included in the American and European models of the PC Engine Mini, retaining the Salamander name, and also released on the Wii Virtual Console.MSX port ported to Japanese Saturn and Playstation in Konami Antiques MSX Collection.Famicom/NES port released on Virtual Console for the 3DS, Wii and WiiU.Ported to Famicom/NES, MSX, PC Engine, Spectrum, Commodore 64, Amstrad, Japanese cellphones, X68000.Ported as part of Arcade Classics Anniversary Collection to XBOX One, PS4, Switch and Steam, with both regional versions for each version ( Gradius for Japan, Nemesis elsewhere) following an initial update. Ported as part of Gradius Collection to the PSP.Ported as part of Konami Classics to the DS.Ported as part of Gradius Deluxe Pack to the Japanese Saturn, PS, and PC.PC Engine port included in the PC Engine Mini, including both the original release as is and a "near arcade" Easter Egg version with a rearranged soundtrack and color palette shifts to better resemble the arcade version within the PC Engine's technical constraints.Gradius" coin-op version in the Arcade Archives series on the eShop). NES port included in the NES Classic, released on Virtual Console for the 3DS, Wii and WiiU and to the Switch (both the home version on the Switch online subscription's NES library and the "Vs.MSX port included in Japanese Saturn and PlayStation in Konami Antiques MSX Collection.Ported to NES (which retained the Gradius name for its overseas releases), MSX, PC Engine, Japanese cellphones, PC88, X1, X68000, Spectrum (as Nemesis the Final Challenge).Not to be confused with the 2003 console RPG Gladius. However, there may still be a sliver hope that aside on how Konami has calmed down a little on the controversies and at the 2020's have been releasing compilations of their old games that gained ground in the 8-bit era, which was basically their proven golden age (as shown with either Castlevania, Contra or their Teenage Mutant Ninja Turtles games), a Gradius compilation may be possible and your best bet for modern exposure, but even then, it wasn't Konami's top tier defining franchise even in that age, so the chance is still low. note Even ignoring Konami's extremely controversial business practices starting in 2015, Gradius lost its commercial traction after the 1990s, along with the rest of the shmup genre as three-dimensional games became the new norm. The series did get a pachislot spinoff in 2011, the series has cameoed in various other Konami games such as Pixel Puzzle Collection (a Picross-like game with puzzles depicting elements from and music lifted from various Konami games), the BEMANI series (mainly in the form of music remixes), and the second Zone of the Enders game (where it was depicted as a Transforming Mecha) and ports of the games get released from time to time (with the latest being Arcade Archives: Gradius III in 2020), but don't get your hopes up for a new Gradius game anytime soon. After that, Gradius just quietly went off the radar, outside of the aforementioned Otomedius. The last Gradius video game released was Gradius ReBirth (ironically enough) in 2009. Also compare Otomedius, an anime parody series which has a lot of breasts and Fanservice. And pumped with enough LSD to drop an elephant. I think I'm going to try to play through it tomorrow, possibly at a lower difficulty setting at first so that I can get used to the gameplay.Compare Parodius, which is Konami taking this series and giving it a Cute 'em Up redesign. I've read some reviews that criticize it for this, but in my opinion it makes the game more fun for people like me who go nuts over bits of nostalgia like the ReBirth games. I do like that this game feels a lot like the original Gradius. I could never really recover from where I was without a few power ups and gave up for the time being due to frustration. Since you start over at a checkpoint without any of your power-ups, it kind of screws you depending on what checkpoint you start at. I played to the second boss on Gradius ReBirth and picked up a ton of power-ups today before finally dying, and needless to say, it was hard to pick back up again from scratch at that point. I had never beat that game, but I did have lots of fun with it in the past. Before now, my only experience with Gradius was with the original title on the NES. Recently I played through Contra ReBirth and Castlevania: The Adventure ReBirth, and had so much fun with them that I decided to try Konami's other ReBirth title on WiiWare, Gradius ReBirth.
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